Log: Log file open, 01/07/08 23:08:24 Init: Version: 3521 Init: Epic Internal: 0 Init: Compiled: Dec 7 2007 15:03:26 Init: Command line: Init: Base directory: D:\Games\UT3\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Log: Deleting old log file Launch-backup-2008.01.07-23.08.24.log Init: Computer: INTEL Init: User: Leder Init: CPU Page size=4096, Processors=2 Init: High frequency timer resolution =2400.030000 MHz Init: Memory total: Phys=3079340K Pagef=4194303K Virt=2097024K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: I am intel (169.254.88.108:0) Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Core.INT Init: Startup System Settings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=true Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=false Init: DirectionalLightmaps=true Init: MotionBlur=true Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=true Init: Distortion=true Init: DropParticleDistortion=false Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=true Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=true Init: OneFrameThreadLag=false Init: UseVsync=true Init: UpscaleScreenPercentage=true Init: Fullscreen=true Init: AllowD3D10=true Init: EnableHighPolyChars=true Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=0 Init: DetailMode=2 Init: ShadowFilterQualityBias=1 Init: MaxAnisotropy=16 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=1280 Init: ResY=960 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=1.000 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level5 Init: WorldDetail=Level5 Init: bUseVSync=1 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX=1280 Init: ResY= 960 Init: Fullscreen=1 Init: OS stats: Init: Windows XP Service Pack 2 Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 3007MB Init: Virtual: 2047MB Init: PageFile: 4095MB Init: CPU stats: Init: MeasuredPerformanceTime: 363.659 (stored result) Init: Hyperthreaded: 1 Init: NumProcessorsPerCPU: 1 Init: NumLogicalProcessors: 2 Init: NumPhysicalProcessors: 2 Init: MaxSpeed: 2399 Init: CurrentSpeed: 2399 Init: CoresPerProcessor: 2 Init: IsOnBattery: 0 Init: BatteryLevel: -1 Init: Manufacturer: Intel Init: CPUName: Unknown INTEL CPU Init: L1CacheSize: 32 Init: L2CacheSize: -1 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 000010DE Init: DeviceID: 00000611 Init: DriverVersion: 6.14.11.6928 Init: DeviceName: NVIDIA GeForce 8800 GT Init: DriverName: nv4_disp.dll Init: PixelShaderVersion: 3 Init: VertexShaderVersion: 3 Init: VRAMQuantity: 512 Init: DedicatedVRAM: 501 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 1 Init: GPU DeviceID not found in ini. Init: Machine detected compatibility level: Composite: 3. CPU: 4. GPU: 3. Init: Previous detected compatibility level: Composite: 3. CPU: 4. GPU: 3. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project Log: Preloading (default) startup map UTFrontEnd Log: GConfig::Find has loaded file: ..\Engine\Localization\DEU\Engine.DEU Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Engine.INT Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(0 legacy, 0 redundant), 2548 materials Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\UnrealScriptTest.INT Log: GConfig::Find has loaded file: ..\UTGame\Localization\DEU\UTGame.DEU Log: GConfig::Find has loaded file: ..\UTGame\Localization\INT\UTGame.INT Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini Log: GConfig::Find has loaded file: ..\Engine\Localization\DEU\OnlineSubsystemGameSpy.DEU Log: 88799 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Editor.INT Log: GConfig::Find has loaded file: ..\UTGame\Localization\INT\UTEditor.INT Init: UEngine initialized Log: Looking for DLC... Log: Object size..............: 60 Log: Actor size...............: 436 Log: ActorComponent size......: 88 Log: PrimitiveComponent size..: 448 Init: ALAudio device requested : Init: ALAudio device opened : SB X-Fi Audio [BC00] Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : SB X-Fi Audio [BC00] Init: AL_VERSION : OpenAL version 1.1 Init: AL_EXTENSIONS : EAX EAX1.0 EAX2.0 EAX3.0 EAX4.0 EAX5.0 Init: Device supports: EAX4.0 Init: Device supports: EAX-RAM Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 4 effect slots and 4 potential sends Init: ...'reverb' supported Init: ...'equalizer' supported Init: ...'low pass filter' supported Init: ALAudioDevice initialized. Log: Found PS2 controller with new converter Init: Client initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Launch.INT Log: Performing DNS lookup for stunserver.org PlayerManagement: Creating new player with ControllerId 0 PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0 Log: Browse: UTFrontEnd?Name=LederHolderbank?team=255?Class= Log: LoadMap: UTFrontEnd?Name=LederHolderbank?team=255?Class= Log: Virtual memory allocation size: 210.30 MByte (220520448 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: GConfig::Find has loaded file: ..\UTGame\Localization\DEU\UTGameContent.DEU Log: GConfig::Find has loaded file: ..\UTGame\Localization\INT\UTGameContent.INT Log: Game class is 'UTEntryGame' Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. Log: Novodex Terrain Creation (Terrain_1): 0.238184 ms Log: Novodex Terrain Creation (Terrain_0): 0.243735 ms Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_FemaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA PerfWarning: InstanceGeom: 2.991766 ms - 427 Convex, Terrain 0.476085 ms, PerTriSM 0.000000 ms, InitArticulated 0.047237 ms, BodyInst Alloc 3.775124 ms, InitBody 27.795959 ms PerfWarning: NxActor Creation: 15.266974 ms Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2008.01.07-23.08.58 Log: Bringing up level for play took: 0.100905 ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0 Log: UTEntryPlayerController_0 got player LocalPlayer_0 ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0 Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user Log: ########### Finished loading level: 11.173017 seconds Init: Game engine initialized Log: Initializing Engine Completed Log: Starting memory preloaded movie...Copyright_PC () Log: Waiting for memory preloaded movie to finish loading ... Log: Playing movie [Copyright_PC] Log: Got memory preloaded movie event!!! Log: Unmute bink movie Log: Next movie? 1 / 7 Log: Playing movie [EpicLogo] Log: Next movie? 2 / 7 Log: Playing movie [MidwayLogo] Log: Next movie? 3 / 7 Log: Playing movie [UE3_logo] Log: Next movie? 4 / 7 Log: Playing movie [Nvidia_PC] Log: Next movie? 5 / 7 Log: Playing movie [Intel_Duo_Logo] Log: Next movie? 6 / 7 Log: >>>>>>>>>>>>>> Initial startup: 50.07s <<<<<<<<<<<<<<< Log: GConfig::Find has loaded file: ..\UTGame\Localization\DEU\UTGameUI.DEU Log: Ambient1 | Ambient1 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 Log: FSTUNClient resolved stunserver.org (0.0.0.0) ScriptLog: UTUIFrontEnd_TitleScreen::SetMainControllerId - Setting main controller ID to 0 ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'LederHolderbank' bLocalOnly: False ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Login call failed. ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'LederHolderbank' bLocalOnly: False ScriptLog: Login change...requerying profile data ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 Log: GConfig::Find has loaded file: ..\UTGame\Localization\INT\UTGameUI.INT ScriptLog: UTEntryPlayerController_0::RegisterPlayerRanking Setting PRI PlayerRanking to 1000 ScriptLog: pnlServerBrowser::ProcessJoin - Joining Search Result 11 ScriptLog: UTUIFrontEnd: Starting game with no splitscreen: Removing all but 1 LocalPlayer. ScriptLog: pnlServerBrowser::OnJoinGameComplete bSuccessful:'True' ScriptLog: pnlServerBrowser::OnJoinGameComplete - Join Game Successful, Traveling: open 85.236.100.226:7877?name=LederHolderbank Log: Browse: 85.236.100.226:7877/UTFrontEnd?name=LederHolderbank?team=255?Class= Init: WinSock: Socket queue 32768 / 32768 Log: LoadMap: 85.236.100.226:7877/DM-Deck?name=LederHolderbank?team=255?Class= ScriptLog: Desc: Log: Hint System: Unable to locate hint count [Hint_Count] for category [LoadingHints_] in loc file [UTGameUI]. Log: Starting memory preloaded movie...UT_loadmovie3 (Intel_Duo_Logo) Log: Waiting for memory preloaded movie to finish loading ... Log: Playing movie [UT_loadmovie3] Log: Got memory preloaded movie event!!! Log: Unmute bink movie Log: ClearAllAnimSetLinkupCaches - Took 9.79ms ScriptLog: Clearing online delegates for UTEntryPlayerController_0 (Player:LocalPlayer_0) Log: Virtual memory allocation size: 168.56 MByte (176750592 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. PerfWarning: InstanceGeom: 5.211629 ms - 812 Convex, Terrain 0.000000 ms, PerTriSM 0.000000 ms, InitArticulated 0.000000 ms, BodyInst Alloc 6.798543 ms, InitBody 41.613646 ms PerfWarning: NxActor Creation: 21.463294 ms Log: Bringing World DM-Deck.TheWorld up for play (90) at 2008.01.07-23.12.10 Log: Bringing up level for play took: 3.774723 Log: ########### Finished loading level: 11.671029 seconds ScriptLog: Clearing online delegates for PlayerController_0 (Player:None) ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0 Log: UTPlayerController_0 setplayer LocalPlayer_0 ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 ScriptLog: UTPlayerController::LoadCharacterFromProfile() - Loaded character data from profile. Log: AUTPlayerController::GetPlayerCustomCharData() - Loaded custom character data from profile (ControllerId: 0). Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 ScriptLog: CustomChar - Load Assets: TWIM Log: Begin Async loading packages for Family 'TWIM': Log: - CH_RTeam_Male Log: Flushing async loaders. Log: Family Asset Package Loaded: CH_RTeam_Male_SF Log: CONSTRUCTIONING: LoadFamilyAsset (TWIM) Took: -0.18 secs ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_3 Chappie388 V01 Log: StartCustomCharMerge: 0.089306 ms initializing, 0.557233 ms texture streaming Log: CUSTOMCHAR: Merge Mesh: 5.82ms Composite Tex: 0.01ms ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_3 (Tex stream: 0.7863 Secs) ScriptLog: CustomChar - Load Assets: KRAM Log: Begin Async loading packages for Family 'KRAM': Log: - CH_Krall_Male Log: Flushing async loaders. Log: Family Asset Package Loaded: CH_Krall_Male_SF Log: CONSTRUCTIONING: LoadFamilyAsset (KRAM) Took: 1.09 secs ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_4 Hellhound V01 Log: StartCustomCharMerge: 0.059053 ms initializing, 0.364844 ms texture streaming ScriptLog: UTPlayerController_0::RegisterPlayerRanking Setting PRI PlayerRanking to 1000 Log: CUSTOMCHAR: Merge Mesh: 5.14ms Composite Tex: 0.01ms ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_4 (Tex stream: 0.4094 Secs) ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_5 Claw V01 Log: StartCustomCharMerge: 0.073161 ms initializing, 0.394952 ms texture streaming Log: CUSTOMCHAR: Merge Mesh: 5.55ms Composite Tex: 0.01ms ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_5 (Tex stream: 0.0547 Secs) ScriptLog: CustomChar - Load Assets: TWIM Log: Begin Async loading packages for Family 'TWIM': Log: - CH_RTeam_Male Log: Flushing async loaders. Log: Family Asset Package Loaded: CH_RTeam_Male_SF Log: CONSTRUCTIONING: LoadFamilyAsset (TWIM) Took: -0.17 secs ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_2 LederHolderbank V01 Log: