EA ruiniert wegen Raubkopierern

  • So ihr scheiss Raubkopierer schaut was ihr dem Publisher EA und seinen tollen ich verbugs Battlefield Vietnam und sonstigen Ich wärm alten Kaffe auf Fifa NHL usw antut.


    Electronic Arts: Gewinn verzehnfacht


    Electronic Arts hat den Nettogewinn im abgelaufenen Quartal von 9,2 auf 90 Millionen fast verzehnfacht. Die Umsätze des Herstellers von PC-Spielen stiegen um 29 Prozent auf 598 Millionen Dollar. Ohne Sonderfaktoren hätte der Gewinn bei 77,2 Millionen Dollar oder 20 Cents pro Aktie gelegen; die Analysten hatten hier laut Thomson First Call mit 21 Cents pro Aktie gerechnet.



    REDWOOD CITY, Calif.--(BUSINESS WIRE)--April 29, 2004--Electronic Arts (NASDAQ: ERTS) today announced financial results for the fiscal year and quarter ended March 31, 2004.


    Full Year Results


    Net revenue for the fiscal year ended March 31, 2004 was $2.957 billion, up 19 percent as compared with $2.482 billion for the prior year. EA had twenty-seven platinum titles (over one million units sold) in fiscal 2004. Six franchises sold more than five million units: The Sims(TM), Need for Speed(TM), Medal of Honor(TM), FIFA Soccer, The Lord of the Rings(TM) and Madden NFL(TM) Football.


    Net income for the year was $577 million, an 82 percent increase over the prior year. Diluted earnings per share increased 73 percent to $1.87 as compared with $1.08 for the prior year. The growth in earnings was driven by higher sales volume and increased gross margin.


    Non-GAAP net income for the year, excluding certain items, was up 47 percent to $566 million. Non-GAAP diluted earnings per share were up 39 percent to $1.84. (Please see Non-GAAP Financial Measures and reconciliation information included in this release.)


    Operating cash flow was $669 million as compared with $714 million for the prior fiscal year. The decline was primarily a result of the timing of sales during the fourth quarter.


    "This was another outstanding year for EA," said Larry Probst, Chairman and Chief Executive Officer. "We delivered record revenue, twenty-seven platinum titles and record net income. We enter our next fiscal year with excellent momentum."


    "We look forward to the year ahead," said Warren Jenson, Chief Financial and Administrative Officer. "We expect to once again deliver a strong performance while at the same time investing in new technologies for the future."


    Highlights for the Year (comparisons are to the fiscal year ended March 31, 2003)


    * Net revenue: North America - up 12 percent to $1.6 billion; Europe - up 34 percent to $1.2 billion; Asia Pacific - up 10 percent to $97 million; Japan - down 12 percent to $71 million. Reported net revenue increased by $156 million or 6 percent due to changes in foreign currency rates.
    * European net revenue topped $1 billion for the first time in EA's history.
    * Gross margin was 62.7 percent - up 6 points from 56.8 percent.
    * Operating income was $776 million - up 70 percent. Operating margin increased 8 points year-over-year to 26 percent.
    * EA was the number one publisher in the U.S. on current generation consoles and on the PC. Based on dollar sales in the U.S., EA had five of the top-ten-selling current generation console titles and three of the top-ten-selling PC games.
    * EA was ranked as one of the top-50 best-performing major companies by Business Week.
    * EA won eleven awards at the Seventh Annual Academy of Interactive Arts and Sciences ("AIAS") ceremony for Need for Speed Underground; Madden NFL 2004; The Sims(TM) Superstar; The Sims(TM) Bustin' Out; Command & Conquer(TM) Generals; Medal of Honor(TM) Rising Sun; The Lord of the Rings(TM), The Return of the King(TM); and SSX 3.
    * EA announced a long-term partnership with the USC School of Cinema-Television creating the EA Interactive Entertainment Program to advance interactive entertainment education and create a launch pad for the next generation of talent in our industry.


    Fourth Quarter Results


    Net revenue for the fourth quarter was $598 million, up 29 percent as compared with $463 million for the prior year. Sales were driven by James Bond 007: Everything or Nothing(TM); Need for Speed Underground; NFL STREET; MVP Baseball(TM) 2004 and Final Fantasy(R) X-2.


    Net income for the quarter was $90 million, as compared with $9 million for the prior year. Diluted earnings per share were $0.29 for the quarter, as compared with $0.03 for the prior year. Restructuring charges in the quarter totaled $9 million and were primarily a result of studio consolidations. Prior year results included asset impairment and restructuring charges of $72 million.


    The effective income tax rate for the quarter was 10.4 percent as compared with 31 percent for the prior year. In the quarter, certain tax-related issues were resolved. The resolution of these matters lowered income tax expense by $20 million. This non-recurring event improved diluted earnings per share by $0.06. Excluding the $20 million benefit, the tax rate would have been 30 percent.


    Non-GAAP net income, excluding certain items, was up 30 percent to $77 million. Non-GAAP diluted earnings per share were up 25 percent to $0.25. (Please see Non-GAAP Financial Measures and reconciliation information included in this release.)


    Business Outlook


    The following forward-looking statements reflect expectations as of April 29, 2004. Results may be materially different and are affected by many factors, such as changes in foreign exchange rates, development delays, the overall global economy, the popular appeal of our products, our ability to secure key licenses and other risk factors detailed in this release and in our annual and quarterly SEC filings.


    Fiscal First Quarter Expectations - Ending June 30, 2004


    * Net revenue is expected to be between $390 and $430 million - as compared with $353 million for the prior year.
    * Diluted earnings per share are expected to be between breakeven and $0.05 - as compared with $0.06 for the comparable period in fiscal 2004.


    Fiscal Year Expectations - Ending March 31, 2005


    * Net revenue is expected to be between $3.25 and $3.40 billion - up 10 to 15 percent year-over-year.
    * Diluted earnings per share are expected to be between $1.95 and $2.10 - as compared with $1.87 for fiscal 2004.



    blablabla...



    http://investor.ea.com/phoenix…icle&ID=521297&highlight=




    Hier kann man auch deutlich sehen wie sich Filesharing negativ aufs Geschäft ausgwirkt hat.


    fuck off raubkopierer.. ihr macht den besten kaputt!!

  • Das blablabla.. koennte man durchaus weiter oben ansetzen. Ich würde im ürbigen Ironie nicht mit Beschimpfungen usw. kombinieren, kommt irgendwie nicht so gut rüber.

  • jetzt stell dir mal vor, wie ihr reagieren würdet, wenn EA wirklich bankrott gegangen wäre wegen raubkopien. dann würde das hier ganz anders tönen.
    zum raubkopieren aufzurufen ist weder intelligent, noch legal, also spar dir das für die selbstgespräche.

  • Scheisse stimmt!!
    Man sollte mehr von anderen Marken saugen damit sichs Ausgleicht!! :D


    Also ich kann behaupten das ich jedes geile Game origina habe ;)l

    FIVE RULES TO REMEMBER IN LIFE
    1. Money cannot buy happiness but its more comfortable to cry in a Audi than on a bicycle.
    2. Forgive your enemy but remember the bastards name.
    3. Help someone when they are in trouble and they will remember you when they're in trouble again.
    4. Many people are alive only because it's illegal to shoot them.
    5. Alcohol does not solve any problems but then again, neither does milk.

    Einmal editiert, zuletzt von Pred4tor ()

  • hmmm also ich habe ehrlich gesagt nichts gegen EA sie haben echt gute Games NFSU oder auch ein NHL rockt halt richtig. Klar dass NFSU keinen LAn Modus hat das suckt aber egal wieso sollte ich mir die Spiele von EA nicht original kaufen?!

    8600 GT Nvidia Geforce | 160GB Festplatte | 15,4" Widescreen | 10.5.1 Leopard | 4 GB Ram | 2,45 kg | 2,4 GHZ DualCore | 1 happy User


    Bios-Tuner? Ich habe gar kein Bios :'(

  • Zitat

    Original von br@insc@n
    Doom III Ende Mai. Spart also bis dorthin die 80.-- :)


    und die, die keine anständige GraKa haben, auch noch CHF 400 für ne 9800pro :(

  • Zitat

    Original von The_Cat
    auch ein NHL rockt halt richtig.


    Nhl 2004 rockt aber auch nur auf dem Eis.Die Menus sind die reinste Verarsche.So kann man nicht richtig eine optimale Mannschaft zusammenstellen wenn man nicht mal bei der Spielaufstellung die Stärken der Spieler vergleichen kann.Im normalen Saisonmodus gibts nicht mal einen Kalender.Keine Statistiken zu vergangenen Begegnungen zweier Mannschaften u.s.w.
    Und nächstes Jahr darf man dann wieder absichtlich rückwärts fahren und EA Sports verkauft uns das dann als neue Innovation :rolleyes
    Das Geschehen auf dem Eis ist aber ziemlich gut nur die Gegner K.I ist nicht soo der Hammer aber für EA Sports Verhältnisse überraschend gut.

    DfiNF4Ultra D,Opteron144@2800mhz Stock vCore,2x512mb TwinmosTCCD,HIS x850XT ,Enermax 485w

  • CnC Zero Hour ist das game das ich am meisten zocke aber EA hat das mit der community etwas schelcht hin bekommen... Verbindungsabbrüche da, Verbindungabbrüche dort... immer wenn ein Spieler disconntectet bekommt der andere Spieler auch einen Verbindungsabbruch obwohl er nicht disconectet hat. ---> war beim normalen cnc nicht so !


    aber sonst is EA Games hammer :D und natürlich auch Zero Hour 8)

  • Auf einmal waren sie überall dabei jo


    Bei Black&White hats mich am meisten schockiert 8o

    FIVE RULES TO REMEMBER IN LIFE
    1. Money cannot buy happiness but its more comfortable to cry in a Audi than on a bicycle.
    2. Forgive your enemy but remember the bastards name.
    3. Help someone when they are in trouble and they will remember you when they're in trouble again.
    4. Many people are alive only because it's illegal to shoot them.
    5. Alcohol does not solve any problems but then again, neither does milk.

  • Generals Zero Hour wurde vom ehemaligen westwood team programmiert.
    Daher diese Community probleme. Die bestanden schon immer bei früheren westwood spielen.


    Gruss

    I don't need to "get a life".
    I'm a gamer.
    I have lots of lives!