Hmm, zwar wurde bereits in den GF7800er Threads ein wenig darüber geredet, aber neue (oder alte) News zum R520 passen irgendwie nirgens richtig rein..
Darum halt der neue Thread
vermutlich 16x2 "Pipelines"
32 Texture Units
96 Arithmetic Logic Units (ALU)
192 Shader Operations per Cycle
700MHz Core
134.4 Billion Shader Operations per Second (at 700MHz)
256-bit 512MB 1.8GHz GDDR3 Memory
57.6 GB/sec Bandwidth (at 1.8GHz)
300-350 Million Transistors
90nm Manufacturing (nVidia will be using 110nm. Ths makes the ATI a holy-mother overclocker)
Shader Model 3.0
ATI HyperMemory
ATI Multi Rendering Technology (AMR)
Launch: Q2 2005
Performance: Over 3x Radeon X800 XT !!! (for single R520)
16x stochastic FSAA
FP32 blending, texturing
Programmable Primitive Processor/Tesselator
ATI is running working R520 silicon behind closed doors at their booth here at E3.
The R520, not the GPU in the upcoming Xbox 360 but rather the next-generation PC GPU, was running in an Intel PCIe system at ATI's booth.
The system was used to demonstrate Remedy's upcoming title called Alan Wake. The game itself was quite impressive, with an incredibly large and interactive environment, as well as some of the most impressive weather effects we'd ever seen. Alan Wake is designed for the next-generation consoles (e.g. Xbox 360 and PS3), and thus wasn't running perfectly smoothly on the R520 but performance was quite respectable.
We aren't expecting to see the official R520 launch until later this year and not at Computex, based on information we've been hearing from Taiwan. The fact that there is working R520 silicon at this point is important, as NVIDIA is sure to be talking quite a bit about their GF70 GPU at the show.
Unfortunately cameras weren't allowed in the Alan Wake demo room, so we couldn't capture the impressive demo or shots of the board running in the system. We also received word that Prey, another title using the Doom 3 engine, may have also been running on R520 silicon.